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13.1: Background

  • Page ID
    49725
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    “Evolution” is the game based on the theory of Charles Darwin. It offers players to create their own species of animals with their own abilities all the while fighting to control the one important resource—food. By regulating the population of your creatures, obtaining new useful abilities and fighting off opponents, you must survive till the end of the game and stand at the head of the food chain.

    Note that this board game is not about evolution in populations of single species. It mostly concerns with ecological evolution, formation of ecosystems with prey and predators and so on.

    At the beginning all players receive 6 cards; with them you can either create a creature or place an ability on an already created one: for example make it Huge or Poisonous.

    The game is turn based and each turn is divided into separate phases:

    1. Players create creatures and apply abilities to them;

    2. With the help of a dice the amount of food is decided;

    3. Players turn-by-turn take food tokens from the pile to feed their creatures: some need only one, while others, depending on their abilities may require two, three or even more to satisfy their hunger;

    4. Animals that are not completely fed will starve and become extinct. The completely fed animals survive and grant their player more cards to create new creatures and new abilities.

    Once the deck is empty everyone counts their points. Points are awarded for each creature that survived and for each ability on them. The winner is the one who creates the most balanced ecosystem.


    This page titled 13.1: Background is shared under a Public Domain license and was authored, remixed, and/or curated by Alexey Shipunov.

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